<Grid Name="Gr" Margin="0">
<Viewport3D Margin="0" Name="v3d">
<ModelVisual3D >
<ModelVisual3D.Content>
<Model3DGroup>
<!-- Lights -->
<AmbientLight Color="LightGray" />
<DirectionalLight Color="Black" Direction="1,-2,-3" />
<DirectionalLight Color="White" Direction="-1,2,3" />
<GeometryModel3D >
<GeometryModel3D.Geometry>
<!-- Cube -->
<MeshGeometry3D
TextureCoordinates="
-1 1 -1 -1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1 -1 1 -1
-1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1"
Positions="
-1,-1,-1 1,-1,-1 1,-1, 1 -1,-1, 1
-1,-1, 1 1,-1, 1 1, 1, 1 -1, 1, 1
1,-1, 1 1,-1,-1 1, 1,-1 1, 1, 1
1, 1, 1 1, 1,-1 -1, 1,-1 -1, 1, 1
-1,-1, 1 -1, 1, 1 -1, 1,-1 -1,-1,-1
-1,-1,-1 -1, 1,-1 1, 1,-1 1,-1,-1
"
TriangleIndices="
0 1 2 2 3 0
" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<MaterialGroup >
<DiffuseMaterial >
<DiffuseMaterial.Brush>
<ImageBrush ImageSource="C:\a1.jpg" Opacity="1"></ImageBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="LightGray" Opacity="0"></SolidColorBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
</GeometryModel3D>
<GeometryModel3D >
<GeometryModel3D.Geometry>
<!-- Cube -->
<MeshGeometry3D
TextureCoordinates="
-1 1 -1 -1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1 -1 1 -1
-1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1"
Positions="
-1,-1,-1 1,-1,-1 1,-1, 1 -1,-1, 1
-1,-1, 1 1,-1, 1 1, 1, 1 -1, 1, 1
1,-1, 1 1,-1,-1 1, 1,-1 1, 1, 1
1, 1, 1 1, 1,-1 -1, 1,-1 -1, 1, 1
-1,-1, 1 -1, 1, 1 -1, 1,-1 -1,-1,-1
-1,-1,-1 -1, 1,-1 1, 1,-1 1,-1,-1
"
TriangleIndices="
4 5 6 6 7 4
" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<MaterialGroup >
<DiffuseMaterial >
<DiffuseMaterial.Brush>
<ImageBrush ImageSource="C:\a2.jpg" Opacity="1"></ImageBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="LightGray" Opacity="0"></SolidColorBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
</GeometryModel3D>
<GeometryModel3D >
<GeometryModel3D.Geometry>
<!-- Cube -->
<MeshGeometry3D
TextureCoordinates="
-1 1 -1 -1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1 -1 1 -1
-1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1"
Positions="
-1,-1,-1 1,-1,-1 1,-1, 1 -1,-1, 1
-1,-1, 1 1,-1, 1 1, 1, 1 -1, 1, 1
1,-1, 1 1,-1,-1 1, 1,-1 1, 1, 1
1, 1, 1 1, 1,-1 -1, 1,-1 -1, 1, 1
-1,-1, 1 -1, 1, 1 -1, 1,-1 -1,-1,-1
-1,-1,-1 -1, 1,-1 1, 1,-1 1,-1,-1
"
TriangleIndices="
8 9 10 10 11 8
" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<MaterialGroup >
<DiffuseMaterial >
<DiffuseMaterial.Brush>
<ImageBrush ImageSource="C:\a3.jpg" Opacity="1"></ImageBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="LightGray" Opacity="0"></SolidColorBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
</GeometryModel3D>
<GeometryModel3D >
<GeometryModel3D.Geometry>
<!-- Cube -->
<MeshGeometry3D
TextureCoordinates="
-1 1 -1 -1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1 -1 1 -1
-1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1"
Positions="
-1,-1,-1 1,-1,-1 1,-1, 1 -1,-1, 1
-1,-1, 1 1,-1, 1 1, 1, 1 -1, 1, 1
1,-1, 1 1,-1,-1 1, 1,-1 1, 1, 1
1, 1, 1 1, 1,-1 -1, 1,-1 -1, 1, 1
-1,-1, 1 -1, 1, 1 -1, 1,-1 -1,-1,-1
-1,-1,-1 -1, 1,-1 1, 1,-1 1,-1,-1
"
TriangleIndices="
12 13 14 14 15 12
" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<MaterialGroup >
<DiffuseMaterial >
<DiffuseMaterial.Brush>
<ImageBrush ImageSource="C:\a4.jpg" Opacity="1"></ImageBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="LightGray" Opacity="0"></SolidColorBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
</GeometryModel3D>
<GeometryModel3D >
<GeometryModel3D.Geometry>
<!-- Cube -->
<MeshGeometry3D
TextureCoordinates="
-1 1 -1 -1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1 -1 1 -1
-1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1"
Positions="
-1,-1,-1 1,-1,-1 1,-1, 1 -1,-1, 1
-1,-1, 1 1,-1, 1 1, 1, 1 -1, 1, 1
1,-1, 1 1,-1,-1 1, 1,-1 1, 1, 1
1, 1, 1 1, 1,-1 -1, 1,-1 -1, 1, 1
-1,-1, 1 -1, 1, 1 -1, 1,-1 -1,-1,-1
-1,-1,-1 -1, 1,-1 1, 1,-1 1,-1,-1
"
TriangleIndices="
16 17 18 18 19 16
" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<MaterialGroup >
<DiffuseMaterial >
<DiffuseMaterial.Brush>
<ImageBrush ImageSource="C:\a5.jpg" Opacity="1"></ImageBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="LightGray" Opacity="0"></SolidColorBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
</GeometryModel3D>
<GeometryModel3D >
<GeometryModel3D.Geometry>
<!-- Cube -->
<MeshGeometry3D
TextureCoordinates="
-1 1 -1 -1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1 -1 1 -1
-1 1 -1 1 1 -1 1 -1 -1 1
-1 1 1 -1 1 -1 -1 1 -1 1 1"
Positions="
-1,-1,-1 1,-1,-1 1,-1, 1 -1,-1, 1
-1,-1, 1 1,-1, 1 1, 1, 1 -1, 1, 1
1,-1, 1 1,-1,-1 1, 1,-1 1, 1, 1
1, 1, 1 1, 1,-1 -1, 1,-1 -1, 1, 1
-1,-1, 1 -1, 1, 1 -1, 1,-1 -1,-1,-1
-1,-1,-1 -1, 1,-1 1, 1,-1 1,-1,-1
"
TriangleIndices="
20 21 22 22 23 20
" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<MaterialGroup >
<DiffuseMaterial >
<DiffuseMaterial.Brush>
<ImageBrush ImageSource="C:\a6.jpg" Opacity="1"></ImageBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="LightGray" Opacity="0"></SolidColorBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
</GeometryModel3D>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
<Viewport3D.Camera>
<PerspectiveCamera x:Name="camera"
Position = "2, 4, 6"
LookDirection = "-1, -2, -3"
UpDirection = "0, 1, 0"
FieldOfView = "30">
<PerspectiveCamera.Transform>
<Transform3DGroup>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D
Axis="0 1 0"
Angle="{Binding ElementName=hscroll, Path=Value}" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="axisanglerotation"
Axis="1 0 0"
Angle="{Binding ElementName=vscroll, Path=Value}" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</Transform3DGroup>
</PerspectiveCamera.Transform>
</PerspectiveCamera>
</Viewport3D.Camera>
</Viewport3D>
<TextBlock x:Name="text1" Text="Hello There" Foreground="White" FontSize="24" FontWeight="Normal" VerticalAlignment="Top" TextAlignment="Left" Visibility="Visible" Height="28.97"></TextBlock>
</Grid>
/*
Just change the image name for your computer.
The trick here is to have a different geometery model for each side, and show what ever you wana show on that side. I just took a cube 3d code from the net, and changed it to work this way. Because i didnt find any where how to show this.
*/
Enjoy IT!
Monday, October 12, 2009
Monday, June 15, 2009
Tables using space in HardDisk for SQL Server
exec (' sp_spaceused ' )
DECLARE C CURSOR FOR
select name from sysobjects where xtype in ('u') order by 1
OPEN C
declare @name VARCHAR(200)
FETCH NEXT FROM C INTO @name
WHILE @@FETCH_STATUS = 0
BEGIN
-- PRINT 'sp_spaceused ''' + @NAME + '''
exec (' sp_spaceused ' + @NAME + '')
FETCH NEXT FROM C INTO @name
END
CLOSE C
DEALLOCATE C
--Enjoy IT!
DECLARE C CURSOR FOR
select name from sysobjects where xtype in ('u') order by 1
OPEN C
declare @name VARCHAR(200)
FETCH NEXT FROM C INTO @name
WHILE @@FETCH_STATUS = 0
BEGIN
-- PRINT 'sp_spaceused ''' + @NAME + '''
exec (' sp_spaceused ' + @NAME + '')
FETCH NEXT FROM C INTO @name
END
CLOSE C
DEALLOCATE C
--Enjoy IT!
Reducing SQL Transaction logs size
Run this first
sp_helpfile
This will give you the transaction log file name. Use it in logfilename.
DBCC ShrinkFile (LogFileName,10, TRUNCATEONLY)
sp_helpfile
This will give you the transaction log file name. Use it in logfilename.
DBCC ShrinkFile (LogFileName,10, TRUNCATEONLY)
Saturday, April 18, 2009
http://www.latestdownloads.net is a scam
Check the link above and Stay away from LATESTDOWNLOADS>NET
They are FRAUD!!!
They are FRAUD!!!
Saturday, April 11, 2009
How to get System Starup Time in VB.NET
Now.AddSeconds(-(My.Computer.Clock.TickCount / 1000))
Simple!
Enjoy IT!
Simple!
Enjoy IT!
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